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The project foresees the following Project Results and corresponding activities:

PR1 – WINNOVATORS Training Practices Collection

Leader: Tallinn University

Duration: from Dec. 2021 to Nov. 2024

Goal: teaching target groups how to act as change agents in their communities and activate young people with fewer opportunities for innovative careers.

Target groups: young women at risk from rural neighbourhoods/outskirts, HEI students, HEI educators and educational policymakers.

Elements of innovation:

  • Innovative learning approach based on WINNOVATORS capacity building practices.
  • An engagement plan for recruiting young women at risk of marginalisation.
  • Evaluation strategies on how to estimate the quality of the practices and the impact of learning outcomes.
  • Innovative e-learning objects and assessment scales for gamified microlearning.
  • Guidelines for capacity development.

Expected impact: PR1 will impact on HEI students and young women’s learning approaches, and on HEI curricula to move towards a capacity development approach.

Transferability potential: WINNOVATORS practices and e-modules are structured as a flexible and open resource to be easily transferred to other HEIs, OIEs and communities.

Tasks:  

  • T1.1 “Coordination strategy and co-design activities for the development of the WINNOVATORS training practices collection”
  • T1.2 “Development of the e-modules content”

PR2 – Gamified interaction for WINNOVATORS learning

Leader: University of Ljubljana

Duration: from Dec. 2021 to Nov. 2024

Goal: development of gamified approaches to promote teamwork-based innovation across HEIs, in order to blend formal and informal learning.

Target groups:

  • Young women at risk of marginalisation coming from rural communities, HEI students, HEIs and local communities.
  • Software engineers and developers of e-learning portals and e-modules.

Elements of innovation:

  • The game principles, which are tied to innovation drive teamwork settings and to motivate the sharing processes across all project’s stakeholders.
  • Assessment elements are gamified and tied with the assessment of capacities, collective capabilities and personal competences.

Expected impact: contribution to the promotion and the development of young women and students’ capabilities, and to the empowerment of collective and personal skills of STEM/STEAM, digital innovation, sustainability and entrepreneurial activities.

Transferability potential: the game principles will be structured in a way to be easily adopted in other e-learning settings and training scenarios.

Tasks:  

  • T2.1 “Development of the WINNOVATORS training modules’ gamification interaction”
  • T2.2 “Evaluation of the gamified approach for WINNOVATORS learning”

PR3 – WINNOVATORS interactive working space

Leader: VITECO

Duration: from Feb. 2022 to Nov. 2024

Goal: given the lack of an interactive working space at HEIs and communities level, the Partners decided to create a user-friendly learning area that will boost co-creation and cooperation among the user in the development of several skills. The platform is designed for formal-informal blended training and provides teamwork settings where users can collaborate on innovative ideas.

Target groups: women at risk of marginalisation, HEI students and/or HEI teachers, training providers focused on distance learning and open education.

Elements of innovation:

  • Gamified interaction support embedded within the platform
  • Possibility to create team portfolios in a unique environment
  • E-learning nuggets
  • Microlearning content with gamified assessment elements.

Expected impact: mediating collaboration between HEIs, OIEs and community learners; enabling to keep up learners’ motivation; providing easy access to learning nuggets about STEM/STEAM, digital innovation, sustainability and entrepreneurship.

Transferability potential: the interactive working space is highly adaptable to several learning contexts / subjects / skills. The e-contents will be made available in all Partners’ languages ad transferred to various communities and countries.

Tasks:  

  • T3.1 “Technical development of the WINNOVATORS platform”
  • T3.2 “Periodic update and maintenance”

PR4 – WINNOVATORS e-training policies

Leader: BADEN

Duration: from Dec. 2022 to Nov. 2024

Goal: fill in the gap of a lack of cooperation and capacity building actions among HEIs, communities, policy makers and businesses; meet the need from most HEIs of new teaching approaches.

Target groups: women at risk of marginalisation, HEI students and/or educators, policy makers in Partners’ countries and across Europe.

Elements of innovation:

  • Strong cross-border capacity development approach
  • The development of universal policy guidelines on how to develop capacities and support young women and HEI students
  • Active involvement of young women in the online event “Inspired Women for STEM & Innovation”

Expected impact:

  • Provide empirical findings on the impact of WINNOVATORS training sessions on HEIs
  • Transform HEI students into future proactive agents in their communities
  • Contribute to empowering young women
  • Foster the participation and the capacity building among different actors coming from the world of education, business, tech, policy making

Transferability potential: policy guidelines and all project’s outcomes were developed in different languages to ensure their replicability in other countries and their adaptation to different contexts.

Tasks:  

  • T4.1 “WINNOVATORS e-training and coordination”
  • T4.2 “Impact evaluation of WINNOVATORS e-training”
  • T4.3 “WINNOVATORS policy guidelines”